
Sonia
Lead Narrative Designer/Writer
Female35 y/oEditor/Writing/ReporterLive in SingaporeNationality Singapore
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Summary
With more than 5 collective years of experience in content, SEO and narrative writing under my belt, I am adaptable to a variety of topics and audiences. Having worked in both hybrid and remote teams, I have excelled in taking initiative and reliability in ensuring quality and timely deliverables.
At heart, I'm a storyteller who loves worldbuilding and lore, and drawing players in through engaging emotional moments. My work at Tinkertales Studios as a Game Master has enriched my player-NPC interaction repertoire and honed my ability to craft creative situational encounters and vibrant storylines. Most recently, I've designed narratives for two games by Battlebrew Productions (Love In Tiny Spaces, Hellheart Breaker) respectively involving linear and branching narratives, and crafted repeatable as well as one-time quest structures for the latter. I'm excited to bring my immersive storytelling skills to game worlds both new and beloved by players.
Favourite games: Hades/Hades 2, Kingdom Hearts
Work experience
Lead Narrative Designer/Writer
BATTLEBREW PRODUCTIONS2023.01-Current(3 years)KEY CONTRIBUTIONS: Dialogue Writing: - Designed and implemented evolving NPC interactions with the player, building on emotional development and player choices. - Infused character dialogues with local slangs and flavour, connecting well with the target audience. Character Development: - Designed compelling characters with unique voices, backstories, motivations, and growth arcs. - Crafted unique and personable character voices, adding depth to player-NPC interactions. Quest Design: - Crafted repeatable and progressive one-time quest structures furthering both main storyline depth and world lore discovery. Lore & World Design: - Developed a cohesive and engaging world for players to explore, interact with, and discover through in-game lore, dialogue, and events. Collaboration with Cross-disciplinary teams: - Collaborated closely with designers, artists, and level designers to integrate narrative and gameplay seamlessly. - Aided in art direction for quest item and environmental designs adding depth with flavour texts and descriptions. Quality Control and Polish: - Performed iterative revisions based on feedback from creative directors and playtests.Narrative Designer/Game Master
TINKERTALES STUDIOS2022.01-Current(4 years)Franchises include: Vampire The Masquerade, Avatar The Last Airbender, Last of Us, Pathfinder KEY CONTRIBUTIONS: Encounter/Quest Planning: - Crafted a myriad of player choice-focused encounters including social negotiations, emotional experiences and combat scenes. Story Development: - Designed customised storylines that integrated both original and canon - NPC personalities into rich world lore. Collaborative Storytelling: - Integrated in-game player choices and lore designs of other GMs to form cohesive and dynamic narratives. Worldbuilding: - Conceptualised lore and cultures of regions within shared worlds, collectively enriching the mythos of shared worlds in multiple games of varying themes. Prototyping & Iteration: - Led and facilitated weekly playtesting sessions, upholding rigorous gameplay and storytelling standards for player clientele. Player Experience Optimisation: Led and participated in weekly game master roundtable discussions to bring value added experiences to players.
Educational experience
University of Westminster
Marketing Communications2013.01-2014.01(a year)-James Cook University
Psychology (Honours)2009.01-2012.01(3 years)-
Languages
Chinese (Mandarin)
Normal
English
Native
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