Veronica

Narrative Designer / Writer
Female36 y/oOthersLive in United StatesNationality United States
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Summary

I've worked in the game industry since 2012 and as a creative developer since 2017. My greatest passion is helping players to tell their own stories through interactive media. I believe narrative design is the most rewarding form of creative storytelling that exists.

Work experience

  • Senior Narrative Designer

    Ocean Drive Studio
    2024.01-Current(2 years)
    Titles worked on: Lost Eidolons: Veil of the Witch, Section 13, God Save Birmingham Outlining, pitching, designing branching narrative, and script writing for various original IPs. Writing combat barks. Quest and mission design. Copy-editing and localization align with LQA. Implementing and delivering feedback. Creating narrative assets in Unreal Engine. Co-directing voice over recording.
  • Narrative Designer

    DJ2 Entertainment
    2022.05-2024.11(3 years)
    Titles worked on: Borderlands Echovision Live Outlining, stubbing, and breaking down by symbol generative, branching adventures, quests/missions, and minigames. Quest and mission design. Assigning, reviewing, and writing barks and other line-level generative dialogue for adventures/missions/minigames. Working in and helping to improve the in-house tool. Training the Writing Department in the in-house tool and serving as support for the tool as needed. Generating scripts from the generative content for voice recording. Assigning Unreal gesture tags to lines and working with Cinematics to rig scenes for generative content.
  • Senior Narrative Designer

    Bolero Games Studio
    2023.01-2024.11(2 years)
    Titles worked on: Unannounced debut game Leading the narrative team of Bolero Game Studio's debut game. Working in close partnership with the executives and the art team to fabricate a well-realized world and multifaceted characters while exploring gender identity and music in a brand-new IP. Brainstorming on a regular basis to create a coherent branching narrative. Creating and approving outlines. Writing and approving scripts.
  • In-House Writer/Showrunner

    Pocket FM
    2023.09-2024.01(5 months)
    Titles worked on: Royal Academy of Magic Conceptualizing, outlining, and managing writers to script episodes for their audio platform.
  • Contract Writer

    Tales
    2021.10-2022.04(7 months)
    Titles worked on: Cirque Du Strange Writing outlined episodes and implementing feedback from the contract writing supervisor. Creating art handoff sheets for the art producer. Designing game mechanics, puzzles, and mini-games. Writing in html and modified C++ code in Sublime. Playtesting and debugging chapters.
  • Story Editor/Narrative Designer

    Crazy Maple Studios
    2020.03-2021.02(a year)
    Shipped titles Too Beautiful To Break, Disorderly Conduct, Fallen, Sustain Supervising and managing contract and full-time writers. Leaving feedback on and requesting revisions for outlines and chapters. Implementing team and manager feedback. Implementing extensive re-writes. Creating conditionals, callbacks, and branching content. Creating art requests for the art department. Working closely with QA to debug and edit chapters in production. Compiling data on player activity and giving team presentations on that data. Giving content feedback to team members.
  • Contract Writer

    Tales
    2019.10-2020.07(10 months)
    Shipped titles: Cirque Du Strange Brainstorming, developing, pitching, and outlining “seasons” (individual visual novels) for the Tales mobile game app. Outlining and writing all of the episodes of the pitched season. Taking and implementing feedback from the contract writing supervisor. Creating art handoff sheets for the art producer. Designing game mechanics, puzzles, and mini-games. Writing in html and modified C++ code in Sublime. Playtesting and debugging chapters.
  • Writer

    Pixelberry Studios
    2018.01-2019.06(a year)
    Shipped Titles: It Lives Beneath, Desire & Decorum, Across the Void, The Elementalists, Mother of the Year Brainstorming, developing, pitching, and outlining “books” (individual visual novels) for the Choices mobile game app, as one of a three person team. Outlining and writing one third to one half of the chapters of the pitched book. Taking and implementing Senior Writer and Creative Director feedback. Creating art handoff sheets for the art producer and submitting feedback on delivered art. Proofreading and providing feedback for other writers. Designing game mechanics, puzzles, mini-games, and UI elements. Tracking player data in Google Spreadsheets and creating changes based on that data. Writing in html and modified C++ code in Atom. Playtesting and debugging chapters. Creating and compiling book bibles. Doing post-mortems on shipped titles. Writing in various styles for a variety of IPs. Telltale Games
  • Creative Development Assistant

    Telltale Games
    2017.04-2017.11(8 months)
    Shipped titles: Batman Season 2 Episodes 201-204. Writing Codex entries and Gazette articles for Batman Season 2 in the Telltale Tool engine. Developing, implementing and writing for the new Relationship Tracker feature at the end of Telltale episodes. Assist writers and designers with creative assignments such as researching and putting together presentations on the current IP to aid writing/designing in the tone of that IP; maintaining the season bible/episode description docs in Google Drive, etc. Exporting scripts from the Telltale Tool engine and sending them to the VO department and recording studios for actor VO recording sessions. Assisting the VO department with tasks such as creating casting sheets, flagging and unflagging lines for re-record, editing scripts for actor legibility, flagging lines for lipsync, etc. Editing scripts for typos and grammar, fixing subtitle bugs. Recording scratch VO. Attending all episode executive meetings and taking court-reporter style notes. Turning court-reporter notes into actionable items and entering those as JIRA tasks. Assisting Production with ancillary tasks such as scheduling the creative work calendar, organizing the creative schedule, casting table reads, maintaining and organizing the Batman Google Drive folder, etc.

Educational experience

  • Academy of Art

    Visual Development
    2013.09-2015.06(2 years)
    Concept art for video games and animation.
  • San Francisco Art Institute

    Print Making
    2009.09-2012.05(3 years)
    Printing in traditional mediums such as lithography and etching.

Languages

Spanish
Proficient
English
Native
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