João Marcos

3D Art Lead
Male35 y/oArt/3D DesignLive in BrazilNationality Brazil
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Work experience

  • 3D Art Lead

    NuChange
    2023.10-Current(2 years)
    About the position: Here, I am responsible for the art direction of new characters, VFX and environments in company projects. I also work directly on 3D modeling or VFX when necessary, whether creating models from scratch or making corrections to models made by third parties.
  • 3D Art Lead

    Double Dash Studios
    2020.10-2023.10(3 years)
    About the position: I started here working as a 3D Artist, doing rotinery stuff like modeling, texturing and implementation in Unreal and Unity 3D. One year later I had evolved enough to reach the position of lead 3D artist, so I became responsible for analyzing the project requirements and breaking them down into smaller milestones and tasks for the team, to be completed within the deadlines set by the Product Owner.
  • 3D Artist / Archviz Artist

    ALC Studio
    2019.10-2020.03(6 months)
    About the position: My job was to develop 3D models of furniture and decorative objects, then compose scenes and render them according to client specifications. Knowledge ◻ 3D Modeling: Blender, 3DS Max, Zbrush; ◻ 3D Texturing: Blender, 3DS Max, Substance Painter, Rizom UV; ◻ 3D Rendering: Marmoset ToolBag, Substance Painter; ◻ Image Edition: Photoshop; ◻ Game Engine: Unreal, Unity, GameBryol; ◻ Organization Tools: Notion, Jira, Miro; ◻ Version Control Tools: BitBucket, Tortoise.

Educational experience

  • FMU

    Technologist in Game Design
    2015.02-2017.07(2 years)
    A graduation based on multi-areas of game design, like art, coding, sound, writing, organization and many other things, allowing the student to choose and decide which career to pursuit and specialize in the future.

Languages

English
Good
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