Fernando

Game developer
Male37 y/oTeacher/University teacher/professor/Art/Multimedia Design/3D Design/Special effects design/Display/Lighting Design/CAD design/drawing/Teaching AssistantLive in SpainNationality Spain
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Work experience

  • R&D Developer

    Ilab
    2016.09-Current(10 years)
    revolution. I specialize in the design of custom solutions for companies (IQOS, Compaq, etc.), focusing mainly on the creation of digital content for products such as videogames, serious games, commercials or animated series. My functions include asset generation, shading, lighting and optimization. I mainly work with Unreal Engine and to a lesser extent Unity. And I cover all kinds of products, such as games, series, commercials, VR and AR
  • 2D & 3D Art

    Freelance
    2014.01-Current(12 years)
    As a freelancer offering his services to companies such as Yellow Box Digital, Keytoon, tigerhead Toys, Artificial bytes Game Studio, HampaStudio, Contraddiction Games, Golden Haven Games. Over the years as a freelancer, I have continually adapted to various disciplines and had the privilege of learning alongside highly skilled professionals in each field. For example, in game studios, I've assisted in producing and implementing 2D and 3D assets in engines like Unity and Unreal. In animation studios companies, I have been more involved in shading, lighting, and VFX. Studio, Llíria: Digital studio specializing in CGI animation, visual effects, and game development. Creators of "Red Goddess Inner World" for PS4 and PC. I played a key role in completing the Environmental Art for 'Red Goddess Inner World'. My role includes level design, asset creation, effects, lighting, and optimization. This was my debut Indie game on Unreal Engine 4 and PS4, where I blended various game development facets. About Me In my leisure time, I frequently immerse myself in books and comics, and enjoy movies and series, especially those related to animation and VFX. I also delve into a wide array of games, paying close attention to the intricacies of environment construction. Moreover, I take pleasure in keeping abreast of the latest developments in technology, hardware, and software. I have a particular inclination for exploring mobiles and compact consoles through the use of emulators or hackroms.
  • Lead Artist

    ESAT, Valencia
    2016.01-2018.01(2 years)
    VRANVIC: Education school with This company offers premium Virtual Reality solutions, aiding businesses from setup to sales using advanced technology. Focused on innovation and quality, they customize content for optimal devices, using the latest technology to provide top-tier VR solutions. At this company, I honed my artistic skills, developed a solid 3D foundation, and mastered real-time engines, producing highly realistic and optimized interactive environments. Focused on the creation of 3D and 2D assets, UI, lighting and optimizing. international university progression, specializing in Compute Graphics and Interactive Digital Media. Professor Instructor in 3D modelling (3ds Max), materials and textures creation (Substance Suite), Environmental art and level design (UE). Additionally, provided guidance in final projects covering environment art for 2D and 3D assets, materials, effects, dressing, blueprints, lighting, post-processing, optimization and cinematics.

Educational experience

  • University of Teesside UK

    Computer Games
    2010.09-2014.06(4 years)
    BA computer games ART

Languages

Spanish
Native
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