
Nicole
Motion Capture Lead
Female32 y/o3D Design/Animation DesignLive in CanadaNationality Canada
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Work experience
Motion Capture Lead
Beyond Capture Studios2023.10-Current(2 years)• Overseeing the creation and execution of motion capture shoots, while making sure to align with project goals and deadlines • Extensive knowledge of motion capture sets and their hardware, systems and processes • Guiding colleagues as they perform all levels of production work such as on-set capture, on-set HMC capture, tracking, solving, retargeting, rig testing, facial solving and more • Specialized in workflows using Vicon systems and MotionBuilder • Managing a fast-paced shoot floor, fostering a positive and efficient environment while coordinating with actors, crew, and contractors • Organizing agile workflows using Jira and Shotgrid, scheduling and coordinating tasks across multiple teams and ensuring timely project delivery to clients • Skilled at gathering and delivering team metrics to develop estimates and update stakeholders and partners • Working with a variety of AAA video game and film clients on several yet to be released titles • Continuously contributing to the research and development of new technologies, software, and workflows Notable Projects Games Skull & Bones Immortals Fenyx Rising Watch Dogs Legion Tom Clancy's The Division 2 Assassin's Creed Valhalla Far Cry New Dawn Assassin's Creed Odyssey Starlink: Battle For Atlas Far Cry 5 Assassin's Creed Origins Watch Dogs 2 Tom Clancy's Ghost Recon Wildlands For Honor Tom Clancy's The Division Far Cry Primal Tom Clancy's Rainbow Six Siege Assassin's Creed Syndicate Film IT Chapter Two IT Resident Evil: The Final Chapter Ben-Hur Dune Part II Kraven the Hunter Television Vikings - Season 3, Episode 8 "To The Gates" The Fall of the House of Usher Invincible The Flash • Cross-team collaboration, coordinating animators, programmers, and artists to align on common goals • Expert in end-to-end facial capture workflows, from hardware setup to software processingTeam Lead - Motion Capture
Ubisoft2020.09-2023.10(3 years)• Managing and organizing a team focusing on facial and body mocap gaming animation • Top contributor in developing a brand-new facial animation pipeline from scratch • Expert knowledge of tracking and solving raw motion capture animation data for both body and HMC capture • Working with multiple different gaming project teams and understanding their specific needs and requirements • Eagerly learning, researching and developing workflows utilizing leading animation technologiesMotion Capture Animation Editor
Ubisoft Toronto2015.06-2020.09(5 years)• Focusing on working with Vicon systems to capture and process motion capture animation • Recording sessions for motion capture and HMC data on the shoot floor • Implementing a strong animation background to provide high-quality tracked and retargeted data • Expert knowledge of balancing both production and technical data priorities • Experience with minor tools scripting in HSL, Python and C#
Educational experience
Brock University
Interactive Arts and Science2012.09-2015.10(3 years).York University
Digital Communications & Media2011.10-2012.10(a year).
Languages
English
Native
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