
LESTER
Producer/Ececutive Producer
Male50 y/oIT Project Management/Game Producer/Product Director/Product VP/CPOLive in PhilippinesNationality Philippines
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Work experience
Producer
Digiplus Interacve Corp2026.06-Current(2 months)• Product Strategy & Decision-Making: Defined core gameplay mechanics and monezaon models to secure a disnct compeve advantage in game balance and user experience within the Easy Casino/RMG (Real Money Gaming) market. • Workflow Opmizaon: Streamlined the producon workflow in order for it to become more effecve and agile driven. • AI Tool Use Opmizaon: Leveraged AI-driven workflows (including AIGC and AI-basedbalancing/tesng) to transform the development pipeline, enabling rapid iteraon and high- efficiency delivery. • Project Management: Oversaw project scheduling, strategic resource allocaon, and rigorous budget control to guarantee high-quality releases aligned with MVP milestones. • Team Empowerment: Promoted a flat organizaonal structure to unlock cross-funconal team potenal and significantly improve interdepartmental collaboraon efficiency. *** DigiPlus Interacve Corp. is one of the fastest-growing digital entertainment groups in the Philippines, operang premier digital gaming plaorms like BingoPlus, ArenaPlus, Gamezone and various localized Real Money Gaming (RMG) products licensed under PAGCOR.Vice President for Development
TOSE Philippines, Inc.2013.06-2024.09(11 years)• Studio Founding: Founded and scaled the Philippine subsidiary. • Studio Operaons & Team Scaling: Led comprehensive studio operaons, including general administraon and recruitment. Managed and mentored cross-funconal teams of producers, programmers, arsts, and QA testers, driving professional growth through targeted training iniaves. • Project Direcon: Oversaw development workflows for high-profile internal and third-party projects, direcng muldisciplinary teams across Producon, Art, Programming, and QA. • HQ Synchronizaon: Coordinated closely with TOSE Japan to ensure project alignment for world- class clients such as Bandai Namco, Square Enix, TV Tokyo, and more. • Global Stakeholder Management: Served as the primary liaison between the PH studio and internaonal partners, facilitang seamless communicaon with Japan HQ, coordinang with overseas-based clients for outsourced development, and securing strategic partnerships with regional telcos for successful game launches. • Operaonal Strategy: Managed full project budgets, schedules, and milestone deliveries while negoang client contracts. ***TOSE Philippines, Inc. was a subsidiary of TOSE Japan–agame development company based in Kyoto that has done co-development projects with Square Enix, Bandai Namco, Nintendo, and more.General Manager / Head of Studio
Menue Philippines, Inc.2011.05-2013.03(2 years)• Studio Establishment: Built the Manila studio from the ground up, managing day-to-day operaons and full company P&L. • Regional Directorship: Served as a Director for Menue China, contribung to regional strategic decision-making and cross-funconal alignment. • Cross-Border Leadership: Collaborated with Tokyo and Shanghai offices to maintain internaonal project alignment and meet ght deadlines. ***Menue, Inc (later Beaglee) is a Tokyo based leading smartphone comic publisher. It is also one of the biggest developers of Android applicaons worldwide and has offices in Japan, China, and Taiwan. The Manila studio focused on creang games for the mobile plaorm.Producer
Real U Games Pte Ltd2008.03-2011.04(3 years)• MMO Producon: Served as Worlds Producer for the next-gen MMORPG Otherland, managing project schedules and muldisciplinary synchronizaon. • Stakeholder Management: Ensured Art, Programming, Game Design, Audio, and VFX departments remained synchronized with the global project vision. • Quality & Vision: Acted as a gatekeeper for design quality and narrave consistency, ensuring technical execuon remained faithful to the IP’s expansive lore. ***RealU was a game development company wholly owned by German publisher dtp Entertainment. RealU was based in Singapore and worked on the next gen MMORPG called Otherland. The game is based on the four-part Otherland series by Tad Williams.Producer
Matahari Studios (Kuju Manila)2006.07-2008.03(2 years)• Muldisciplinary Leadership: Directed day-to-day acvies for a full development unit of Programmers, Arsts, and Designers for the arcade market. • Process Improvement: Served as Scrum Master, introducing Agile methodologies to improve sprint velocity and risk migaon. • Operaonal Control: Owned the product roadmap, ulizing task priorizaon, risk assessment, and problem-solving to meet delivery goals. • Technical Oversight: Evaluated design and technical documentaon to ensure products met stringent QA standards for the compeve arcade landscape. *** Matahari Studios was a developer of video games for the arcade market and Nintendo Wii. The game studio is part of the Australia based LAI Group of Companies. Matahari was later purchased by UK based Kuju Entertainment Ltd and renamed Kuju Manila.Producer
BBMF Mobile Games2004.05-2006.06(2 years)• High-Volume Leadership: Managed a large 34-member development team in China, including Designers, Programmers, and QA. • Revenue Growth: Directly drove revenue increases through strategic sales and game roll-outs in the BREW and Java markets. • Global Market Rollout: Supervised the development and successful launch of mobile games for internaonal carriers in the USA, Europe, and South Korea. *** BBMF (later Menue/Beaglee) was a leading developer of BREW and Java games for mobile phones. The company had more than 200 employees in its offices in Tokyo, China, and Hong Kong. SELECTED TITLES PC & Console: Final Fantasy Pixel Remaster, Dragon Quest Treasures, Dragon Quest Rivals, Otherland Mobile: One Piece Thousand Storm, Detective Snoopy, Doraemon Time Travel Dream, Nijigasaki High School Idol Club
Educational experience
University of the Philippines Manila
BA Organizaonal Communications1996.06-2000.03(4 years)BA Organizaonal Communications
Languages
English
Fluent
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