Gabriel

Game Developer
Male31 y/oFull stack development/Mobile DevelopmentLive in BrazilNationality Brazil
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Summary

I'm a versatile game developer with over 4 years of hands-on experience in Unity. My background blends structured learning with independent projects and real-world development. I’ve contributed to 3 mobile games, created DKG (a procedural kit texture tool used by the FIFA modding community), and handled a wide range of subjects like: gameplay, UI and UX, optimization, 3D and game Design. I’m comfortable adapting to different roles across the game development pipeline, from prototyping and programming to asset integration and game design, always prioritizing functionality, polish, and performance.

Work experience

Game Developer

Historic Games (Indie label)
2024.10-2025.03(6 months)
Developed my first solo mobile game focused on motorbikes. These were my main achievements: • Refined and extended a base physics system with custom wheelie behavior • Optimized and textured 3 bike models, including LODs and shadow geometry. • Integrated and balanced 2 of those bikes to have unique behaviors and pre-added the third one. • Created a Rio de Janeiro-inspired map, including texture atlas, lightmaps and light probes setup within Unity. • Developed the whole UI, including information like speed, gear, wheelie timer, gas meter and damage. • Focused on performance, achieving smooth play (steady 30 FPS) on 10-year-old devices. • Integrated AdMob and met all Google Play Families policy requirements.

Game Developer

Psycho Games (Indie label)
2024.06-2024.09(4 months)
Led the design and implementation of core systems for a Brazilian-themed supermarket game. These were my main attributions: • Designed object placement and layout systems • Developed UI and product setup using ScriptableObjects • Implemented shopping and delivery mechanics using a smartphone-like in game interface. • Defined almost all Game Design. • Integrated client AI using NavMesh navigation • Built a dual-option payment module (cash/card)

Game Developer

Psycho Games (Indie label)
2024.03-2024.05(3 months)
Worked alongside the project’s original developer to refine gameplay, expand features, and polish the overall experience for mobile players. These were my main contributions: • Overhauled the bike physics system, integrating and adapting it within the existing codebase. • Improved the wheelie mechanic for better control and responsiveness. • Expanded HUD and menus for a more engaging user experience. • Contributed to the bikes integration and balancing. • Implemented a new tricks feature to enhance gameplay depth. • Helped the game reach 1M+ downloads on Google Play, a major milestone.

Procedural Content Tool Developer

Self Emlployed
2022.01-2024.02(2 years)
Developed a unique procedural kit generator for the FIFA/EAFC modding ecosystem, allowing users to create and export fully customized, game-ready textures with a single click. Highlights: • Built the logic and structure for precise procedural kit generation, ensuring compatibility with the game’s kit pipeline, including maps, modified DB tables, and custom hotspot decals for logo placement. • Set up a layered quad projection system to combine patterns, colors, logos, and textures into final kits. • Researched and configured 35 real-world football clubs across 12 leagues, resulting in hundreds of thousands of kit combinations. • Built the core system using ScriptableObjects and Unity Addressables to handle hundreds of textures efficiently. • Created custom jersey patterns (~10% of total), ensuring that uncommon categories presented enough variability. • Designed and implemented the whole UI, improving the user experience. • The tool has reached around 20k downloads on fifainfinity.com. • It was discontinued after core goals were met; a more complete integration was not possible due to lack of API with FIFA Editor Tool.

Projects

Football game prototype

Game Developer
2020.04-2021.10(2 years)
• My initial attempts into creating a football basic gameplay • Created a AI vs AI football match module (only the results, but based on the attributes of each club). • Developed a kit editor prototype with pattern changing and editable decals • Produced a penalty kick prototype, aiming to create a simple game about this someday

Educational experience

Universidade Ritter dos Reis

Technologist in Game Development
2013.01-2015.12(3 years)
Improved my already present knowledges in most game development areas including algorithm, coding, 3D modelling, game design. Even so, the course wasn't up to my standards, so after 60% of completion, I eventually left due to misalignment of expectations.

Senac Porto Alegre

Introduction to Game Development
2012.07-2012.12(6 months)
Introduction to Game Development - Learned the basics about 3D modelling (using 3ds max), game design and development inside UDK.

Languages

English
Skilled
Portuguese
Native

Skills

Profiling
Asset Management (Addressables)
Debugging
OOP
C#
Unity
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