Daria

Narrative and Game Designer
Female31 y/oOther media positionsLive in RussiaNationality Russia
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Work experience

  • Game Designer

    Hooligapps
    2024.12-Current(7 months)
    ➢ Built and maintained unified configuration tables for all combat-related parameters, including scalable difficulty and progression curves ➢ Collected and analyzed data to balance enemy encounters and optimize battle flow ➢ Designed combat characters and their unique abilities across classes and roles ➢ Worked closely with both client-side and server-side developers to integrate gameplay mechanics and configurations ➢ Collaborated with the narrative team to ensure character backstories and ability sets aligned with lore ➢ Collaborated with the art team on UI/UX design, ensuring clarity and thematic cohesion ➢ Conducted market research to align game mechanics and feature prioritization with current mobile RPG trends
  • Senior Narrative Designer

    Two Horn Unicorn
    2025.04-2025.07(4 months)
    ➢ Created emotionally resonant dialogue and lore that tied directly into gameplay loops and character progression ➢ Integrated branching dialogue structures and memory-based storytelling using environmental cues and character interactions. ➢ Designed narrative arcs and emotional beats to reinforce game systems (e.g., combat, exploration, item restoration) ➢ Developed storylines for playable and non-playable characters, including protagonists and key factions ➢ Worked closely with level designers to integrate environmental storytelling and lore into dungeon-like structures ➢ Supported systemic narrative development by creating extensive support documentation for programmers, game designers, and level designers ➢ Gave feedback to concept and character artists ➢ Created intricate story flowcharts in Figma
  • Lead Game Designer

    SupaDoge
    2023.08-2024.12(a year)
    ➢ Led a cross-functional team of designers through the entire production pipeline ➢ Managed release planning and coordinated monthly content updates for LiveOps ➢ Oversaw battle design and balance, from stat sheets to meta-game progression ➢ Communicated with executive leadership and publishers to align product vision with audience retention ➢ Maintained consistent UX quality across platforms and supported producers' creative direction
  • Lead Narrative Designer

    SupaDoge
    2021.08-2023.08(2 years)
    ➢ Created original characters from initial concept to final implementation, including visual references, personality profiles, and dialogue systems ➢ Wrote immersive lore and multi-layered character backstories grounded in a mature dark-fantasy setting ➢ Conducted market research on current adult game trends and translated findings into relevant narrative content and tone ➢ Prototyped dialogue in Miro and Google Sheets for iteration and review with other departments ➢ Integrated narrative content directly into Unity builds using in-house tools and APIs, including setting up character animations and VFX transitions ➢ Collaborated with the audio team to define character voices, directed voice casting, and maintained consistency between text, tone, and performance ➢ Established a streamlined audiovisual pipeline to support voiceover and animation sync with narrative beats
  • Lead Narrative Designer

    Playgendary
    2020.06-2021.08(a year)
    ➢ Developed original narrative structure and long-form plot arcs ➢ Created and evolved a diverse cast of characters with emotional complexity ➢ Aligned narrative progression with puzzle difficulty curve and event pacing ➢ Mentored a team of writers and coordinated localization across markets ➢ Built dialogue prototypes and flowcharts in Miro and Google Sheets
  • Narrative Designer

    Playgendary
    2019.04-2020.06(a year)
    ➢ Developed original narrative structure and long-form plot arcs ➢ Created and evolved a diverse cast of characters with emotional complexity ➢ Aligned narrative progression with puzzle difficulty curve and event pacing ➢ Mentored a team of writers and coordinated localization across markets ➢ Built dialogue prototypes and flowcharts in Miro and Google Sheets
  • Game Writer

    G5 Entertainment
    2018.07-2019.04(10 months)
    ➢ Wrote storylines and item descriptions tailored to the HOG structure ➢ Created collection-based quest systems integrated with lore ➢ Worked closely with cross-discipline teams (art, design, localization) to maintain narrative consistency

Educational experience

  • New York Film Academy (Los Angeles)

    BFA in Screenwriting
    2014.02-2017.01(3 years)
    BFA in Screenwriting

Languages

Russian
Native
English
Proficient
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