
Daria
Narrative and Game Designer
Female31 y/oOther media positionsLive in RussiaNationality Russia
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Work experience
Game Designer
Hooligapps2024.12-Current(7 months)➢ Built and maintained unified configuration tables for all combat-related parameters, including scalable difficulty and progression curves ➢ Collected and analyzed data to balance enemy encounters and optimize battle flow ➢ Designed combat characters and their unique abilities across classes and roles ➢ Worked closely with both client-side and server-side developers to integrate gameplay mechanics and configurations ➢ Collaborated with the narrative team to ensure character backstories and ability sets aligned with lore ➢ Collaborated with the art team on UI/UX design, ensuring clarity and thematic cohesion ➢ Conducted market research to align game mechanics and feature prioritization with current mobile RPG trendsSenior Narrative Designer
Two Horn Unicorn2025.04-2025.07(4 months)➢ Created emotionally resonant dialogue and lore that tied directly into gameplay loops and character progression ➢ Integrated branching dialogue structures and memory-based storytelling using environmental cues and character interactions. ➢ Designed narrative arcs and emotional beats to reinforce game systems (e.g., combat, exploration, item restoration) ➢ Developed storylines for playable and non-playable characters, including protagonists and key factions ➢ Worked closely with level designers to integrate environmental storytelling and lore into dungeon-like structures ➢ Supported systemic narrative development by creating extensive support documentation for programmers, game designers, and level designers ➢ Gave feedback to concept and character artists ➢ Created intricate story flowcharts in FigmaLead Game Designer
SupaDoge2023.08-2024.12(a year)➢ Led a cross-functional team of designers through the entire production pipeline ➢ Managed release planning and coordinated monthly content updates for LiveOps ➢ Oversaw battle design and balance, from stat sheets to meta-game progression ➢ Communicated with executive leadership and publishers to align product vision with audience retention ➢ Maintained consistent UX quality across platforms and supported producers' creative directionLead Narrative Designer
SupaDoge2021.08-2023.08(2 years)➢ Created original characters from initial concept to final implementation, including visual references, personality profiles, and dialogue systems ➢ Wrote immersive lore and multi-layered character backstories grounded in a mature dark-fantasy setting ➢ Conducted market research on current adult game trends and translated findings into relevant narrative content and tone ➢ Prototyped dialogue in Miro and Google Sheets for iteration and review with other departments ➢ Integrated narrative content directly into Unity builds using in-house tools and APIs, including setting up character animations and VFX transitions ➢ Collaborated with the audio team to define character voices, directed voice casting, and maintained consistency between text, tone, and performance ➢ Established a streamlined audiovisual pipeline to support voiceover and animation sync with narrative beatsLead Narrative Designer
Playgendary2020.06-2021.08(a year)➢ Developed original narrative structure and long-form plot arcs ➢ Created and evolved a diverse cast of characters with emotional complexity ➢ Aligned narrative progression with puzzle difficulty curve and event pacing ➢ Mentored a team of writers and coordinated localization across markets ➢ Built dialogue prototypes and flowcharts in Miro and Google SheetsNarrative Designer
Playgendary2019.04-2020.06(a year)➢ Developed original narrative structure and long-form plot arcs ➢ Created and evolved a diverse cast of characters with emotional complexity ➢ Aligned narrative progression with puzzle difficulty curve and event pacing ➢ Mentored a team of writers and coordinated localization across markets ➢ Built dialogue prototypes and flowcharts in Miro and Google SheetsGame Writer
G5 Entertainment2018.07-2019.04(10 months)➢ Wrote storylines and item descriptions tailored to the HOG structure ➢ Created collection-based quest systems integrated with lore ➢ Worked closely with cross-discipline teams (art, design, localization) to maintain narrative consistency
Educational experience
New York Film Academy (Los Angeles)
BFA in Screenwriting2014.02-2017.01(3 years)BFA in Screenwriting
Languages
Russian
Native
English
Proficient
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