Chris O'Kelly
Executive Producer@MY.GAMES
Live in GermanyNationality
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Summary
Development | Publishing | Live Operations | Product Management | Product Strategy | Executive Producer | AI in Games. With 16+ years leading multi-platform game development, I ship quality titles, set strategic direction, manage global teams, and tailor processes to meet needs. I excel in problem-solving, optimization, trendspotting, and building collaborative cultures to achieve goals, driven by genuine passion for gaming across all platforms.
Work experience
Advisor · Part-time
Gemein Games2025.01-Current(2 years)Advising on GTM, funding access, product strategy, design as needed.Executive Producer
MY.GAMES2024.02-2026.02(2 years)Team Leadership: Assembling full studio & guiding UE5 cross platformer title from incubation to EA readiness. Market Alignment: Reviewing USP and adjusted game direction to meet market trends. Operational Oversight: Managing team matrix, CAPEX P&L, roster, brand strategy, and direction for high-budget AA cozy sandbox MMO "Into a Hearth Yonder".Managing Director
Devsisters2022.09-2024.02(a year)Market Expansion: Boosted mobile/PC market share in Europe/US with strategic plans based on research/partnerships. Operational Leadership: Managed EU OPEX, aligned content releases to HQ targets. Product Strategy: Led product/marketing strategy, executed ROI-positive campaigns, launched new features. Game Evaluation: Tested first/third-party games for regional fit, advised on content, pricing, design.Executive Producer & Head of Strategic Partnerships
DECA Games2019.01-2021.01(2 years)Managed harvesting studio, platform agnostic with 5+ titles while centralizing dev/design/tech/monetization teams Secured partnerships, expanded portfolio, managed OPEXHead of Publishing
Huuuge Games · Full-time2017.11-2019.08(2 years)Oversaw the entire publishing process and pipeline for 2nd/3rd party titles at Huuuge Games Berlin. Spearheaded a company-wide initiative for portfolio diversification, enhancing product offerings. Successfully launched over 5 mobile titles, contributing to the studio's growth and innovation. Managed operations as the General Manager of the Berlin studio.Product Director
NEXON KOREA2016.01-2017.01(a year)Directed BD/CD for publishing and Games as a Service (GaaS) across Europe. Expanded mobile games portfolio, focusing on strategic title acquisition and partnerships. Built alliances for studio and game acquisition in Central and Northern Europe.Director Live Operations
Kabam2015.07-2016.05(a year)Spearheaded the establishment of the Berlin studio's LiveOps for Games as a Service (GaaS). Oversaw global revenue generation for four mobile strategy games, driving significant financial growth. Led the EU publishing efforts for new titles, contributing to a robust portfolio expansion. Achieved three consecutive years of growth, resulting in over $300 million in revenue.Senior Manager Live Operations
Kabam2013.05-2015.07(2 years)Spearheaded the establishment of the Berlin studio's LiveOps for Games as a Service (GaaS). Oversaw global revenue generation for four mobile strategy games, driving significant financial growth.Product Monetization Manager (former Perfect World)
Gearbox Publishing San Francisco2013.01-2013.05(5 months)Managed payment and billing team, ensuring seamless transactions for customers in the EU market. Oversaw localization and quality assurance efforts to enhance user experience across diverse regions. Lead customer support team and CRM solutions, addressing inquiries and improving client satisfaction. Drove monetization strategies for former Perfect World Europe, eventually acquired by Gearbox.Publishing Producer
Aeria Games & Entertainment · Full-time2009.09-2013.01(3 years)Led GaaS teams as a Team Lead, overseeing Publishing Operations in the EU. Managed product launches and revenue generation across multiple titles, achieving over $5M annually. Directed MMO and shooter franchises, ensuring successful market presence in key European regions.
Educational experience
Bond University
Bachelor, Film + TV2002.01-2025.01(23 years)Grade: 3.8 GPA Activities and societies: Scholarship Winner of “Dean’s Award of Excellence” Winner of diverse film festivals (Details on inquiry) Producing Directing Screenwriting Video ProductionUniversity of the Arts London
Short Course, User Experience (UX) Design2016.01-2016.01Grade: Pass Essentials of app design and importance of User Experience (UX) within web/app based design. What is user experience design? How can it help create a user friendly website/mobile app, desktop application or an interactive installation? The course combined theory with practice, from an app idea all the way through to app design. Topics Covered: Design principles and patterns Information architecture and content design Case studies Human-machine interaction guidelines Wireframe design Prototypes, testing and iterations Introduction to cloud computing and open source technologies
Languages
Spanish
Fluent
French
Fluent
English
Fluent
German
Native
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